Recent Posts

Cabinet of curiosities

One of the suggested links from the feedback was the one leading to the Wikipedia page for the “Cabinet of curiosities“. This is certainly a relevant topic since I am talking about objects, auras and atmospheres created using them. So besides reading about them, I decided to visit one, “The Viktor Wynd Museum of Curiosities.” You can see some photos here: People always liked mystic strange things which are hard to explain. Being around the objects which are not familiar creates a trance feeling of uncertainty and thrill, and curiosity makes us explore it even when it could be… More

Thesis: Progress Presentation + Feedback

This week we had a formative assessment during which we had to present our thesis progress to academic board to get some feedback. Here is my presentation: The main critical points of the feedback were: Too much stuff. You need to clarify what position you’re standing in/coming from eg. Are you a designer looking to and analysing film or vice-versa? Take a look at the notion of Mac gaffing. Extracting object from the film. Tricky territory of props. Grouping. Is cabinets the right word? What’s your rationale? At the beginning your focus was on how… More

CODE 002 — WebGL, ThreeJS Shaders

Yeah, it has been a while since I played with WebGL. Now it is time to resume. This time want to make it a little bit clearer how to work with WebGL shaders and I find this lesson very useful: To make it a little bit more interesting I have added some additional movement using rotation attribute of the mesh in three.js. More

People + AI Research Initiative Symposium

According to the PAIR website: PAIR is devoted to advancing the research and design of people-centric AI systems. We’re interested in the full spectrum of human interaction with machine intelligence, from supporting engineers to understanding everyday experiences with AI. That is why, I was thrilled to watch their first symposium ever to hear more about their practice and recent findings of other researcher in the field of AI and machine learning through the prism of human centred design. The first thing that I really like is Tensorflow Playground, which makes understanding the way neural networks work much easier. More

Are you afraid of death?

Do not lie, you are 🙂 But should you? This is a philosophical question and as always there are some advantages and disadvantages of both having and not having this fear. It helps you to live more considerable life and avoid stupid things. Anyways, if this fear becomes a paranoia it could make your life miserable. Frank Kolkman has got an idea how to keep that fear under control. Using a recent (para-) psychological research he built a medical device that simulates an out-of-body experience. And I had a chance to try it during the Digital Weekend at the V&A… More

Cognitive behavioural therapy

CBT is a hot topic right now in psychology (ok, maybe, it is gradually becoming cold… :)) Here is some information about it: I like it, because it is a talking therapy technique, it is highly effective, and it has a fixed structure, so it could be easily automated. Yes, it is already automated in some products, but most of them are either ugly or unfriendly, I mean they lack the personal touch which could be emulated using deep-learning and so on. More

How machines learn: neural networks

To bring my therapist bot to another level I decided to learn more about how to make a bot more intelligent. For that we have to take a look at artificial neural networks, deep learning, natural language processing and so on. Clearly, to use something like there is no need to understand all of that stuff, but I don’t like to do something without understanding how it works. Our first stop is artificial neural networks. I find this book pretty good to learn about the topic: Basically, artificial neural network consists of a large number of artificial neurones which are interconnected. More

Genius? Kitsch? Both?

‘This is not a show.’ Nick Knight and Gareth Pugh offer an exclusive visual insight into Pugh’s S/S 18 collection presented here as fashion film. In collaboration with philosophical artist Olivier de Sagazan, Pugh explores the extremities offered by the elements and the raw physicality of humanity… More

The UX Crunch — Chatbots and blah blah blah

Continuing my work on the therapist bot (also known as Mysty), I went to the UX Crunch event dedicated to chatbots and AI.  We all understand that there were no AI 🙂 But some interesting facts about chatbots could be brought out of the event. First of all, no one knows how to design a chatbot, there is no convention or any structured workflow. Just imagine what your end user could potentially ask and code it. On the bright side, the basic principles are becoming more and more complete. And in general, there are a lot software… More

Take a look: Pierre Huyghe

Now I would like to take a look and analyse some works of contemporary artists who were inspired by cinema. And one of them was French artist Pierre Huyghe, who made a remake of the Hitchcock’s movie Rear Window (1954). His project, named Remake (how unexpected :)), unlike others, had no intention to anyhow improve the original movie but to create a dialogue about our perception of the present and the importance of the deja vu. It was an experiment on how our past experience screens our present events. Amelia Barikin in her book Parallel Presents: The Art of Pierre Huyghe says, that Huyghe went back to the… More