Recent Posts Page 2

What the flip is screenplay?

Wondering about cinema, cinematic storytelling, creating an atmosphere and director’s work in general, the question that had arisen in my mind was where is the origin of creating an atmosphere in a movie takes place. And apparently, it starts in the screenwriter’s mind and he has to somehow transfer it onto the paper. Writing a script is totally different from the book writing or so because, first of all, a film is about showing things, not telling them. For example, it is ok to narrate two-page inner dialog of the main character in the book, but it is a complete nightmare… More

Atmosphere: uncertainty of meaning

Thinking about interaction design and cinema, in particular, there is the important component which is crucial in creating an immersive experience — atmosphere. From Greek ἀτμός (atmos) translates as ‘vapour’, and σφαῖρα (sphaira) means ‘sphere’. Originally, this term refers to a layer of gases surrounding a planet or other material body, that is held in place by the gravity of that body. But it also found its place in architecture and spatial design to define the sensorial qualities that space emits. German philosopher Gernot Böhme has also expanded on the architectural atmosphere, in his essay “Atmosphere as the… More

Interactive storytelling

The question I want to make clear is what the difference between interactive storytelling, interactive movie, interactive drama, interactive fiction, interactive narrative, interactive narration and art game. So I will try to figure it out in this article. It is not a comprehensive investigation, just a forming of a clear general understanding. Let’s start with definitions (from Wikipedia): Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The term interactive video usually refers to a technique used to blend interaction and linear film or video. Interactive… More

Interactive video: Her Story

For my final major project, I decided to explore the intersection of storytelling, cinematography and interactive design. Interactive movies have a long story since the first was released in 1967 (Kinoautomat by Radúz Činčera) and with today’s technological possibilities it is getting even further and becoming more accessible, thus more widespread. That is why the Sam Barlow’s game Her Story is of particular interest to me.  This game is a great example of an unusual non-linear narrative. Right from the very beginning, it immerses you in its own atmosphere. There is no direct instructions, just the interface of an old-school PC desktop… More

Just a storytelling… a regular one

What could be better than a good story? It seems to me that our civilization is built on the stories. Stories or narratives have been shared in every culture as a means of entertainment, education, cultural preservation and instilling moral values. The most effective way to communicate the information between humans is to tell a story. The only thing that changes over time is the variety of mediums through which the story is recorded and narrated. From the storytelling around a campfire to complex interactive narratives which employ different means of media nowadays we have passed a long way. That means… More

FMP & Thesis Proposal: Iteration 01

## Title Fragile reality ## Field of Study Interaction design and art, storytelling, cinematography, immersive technologies. **Included:** Creation of the atmospheric environments, ways of implementation existing cinematic methods of creating atmosphere in interaction design. **Excluded:** Search for a completely new ways to create an atmosphere or tell a story. ## Context In today’s world the pace of life is constantly increasing due to the development of technologies and ways to communicate. These changes are happening much faster, than it used to be, so media and entertainment are not where they were before. All of that makes the storytelling much more… More

Feedback

I have got good overall feedback and made some observations: People often miss the instructions on the beginning of the session, so it should be doubled. “Hold to Talk” button is not intuitive. People afraid to insert a needle with pressure. The narration is too fast. Microphone and speaker should be inside.This slideshow requires JavaScript. More

FMP & Thesis Proposal: Training

Title TBC Field of Study Wellbeing, modern urban lifestyle, influence of everyday technologies on human’s brain activity and mental health. **Included:** Ways to prevent anxiety and improve mental wellbeing. **Excluded:** Mental disorders and ways to cure them. Context (what, where) In today’s world the pace of life is constantly increasing due to the development of technologies and ways to communicate. These changes are happening much faster, than it used to be, and humanity is not ready to that. According to Mental Health Foundation [^https://www.mentalhealth.org.uk/sites/default/files/fundamental-facts-about-mental-health-2016.pdf], the number of mental health problems is growing and we have to adapt to the new circumstances. More