Recent Posts Page 2

Interactive video: Her Story

For my final major project, I decided to explore the intersection of storytelling, cinematography and interactive design. Interactive movies have a long story since the first was released in 1967 (Kinoautomat by Radúz Činčera) and with today’s technological possibilities it is getting even further and becoming more accessible, thus more widespread. That is why the Sam Barlow’s game Her Story is of particular interest to me.  This game is a great example of an unusual non-linear narrative. Right from the very beginning, it immerses you in its own atmosphere. There is no direct instructions, just the interface of an old-school PC desktop… More

Just a storytelling… a regular one

What could be better than a good story? It seems to me that our civilization is built on the stories. Stories or narratives have been shared in every culture as a means of entertainment, education, cultural preservation and instilling moral values. The most effective way to communicate the information between humans is to tell a story. The only thing that changes over time is the variety of mediums through which the story is recorded and narrated. From the storytelling around a campfire to complex interactive narratives which employ different means of media nowadays we have passed a long way. That means… More

FMP & Thesis Proposal: Iteration 01

## Title Fragile reality ## Field of Study Interaction design and art, storytelling, cinematography, immersive technologies. **Included:** Creation of the atmospheric environments, ways of implementation existing cinematic methods of creating atmosphere in interaction design. **Excluded:** Search for a completely new ways to create an atmosphere or tell a story. ## Context In today’s world the pace of life is constantly increasing due to the development of technologies and ways to communicate. These changes are happening much faster, than it used to be, so media and entertainment are not where they were before. All of that makes the storytelling much more… More


I have got good overall feedback and made some observations: People often miss the instructions on the beginning of the session, so it should be doubled. “Hold to Talk” button is not intuitive. People afraid to insert a needle with pressure. The narration is too fast. Microphone and speaker should be inside.This slideshow requires JavaScript. More

FMP & Thesis Proposal: Training

Title TBC Field of Study Wellbeing, modern urban lifestyle, influence of everyday technologies on human’s brain activity and mental health. **Included:** Ways to prevent anxiety and improve mental wellbeing. **Excluded:** Mental disorders and ways to cure them. Context (what, where) In today’s world the pace of life is constantly increasing due to the development of technologies and ways to communicate. These changes are happening much faster, than it used to be, and humanity is not ready to that. According to Mental Health Foundation [^], the number of mental health problems is growing and we have to adapt to the new circumstances. More

Custom ELIZA data

I wanted to make ELIZA speak the things I have written in the script, and also keep the original ability to simulate general talk about anything. To do that I had to change elizadata.js file which has such structure: I replaced the initial phrase with the new one, which has directions on how to use the doll: var elizaInitials = [ "Hi, my name is Misty and I would be happy to talk about you. If you have any body part which bothers you and you want to know which thoughts cause that, you can insert a needle in… More


Well, in this post I want to tell how I made my “voodoo” doll talk. As I said earlier, I am using a javascript version of ELIZA bot as the engine. But, first of all, I want to make it able to communicate via voice. So I have to attach voice recognition and text-to-speech functionality. I have started with speech synthesis, so ELIZA could talk: Introduction to the Speech Synthesis API Basically, it is all about these few lines of code: See the Pen NgdPrr by… More

First (actual) prototype: not so seamless (I mean it failed)

To build my “voodoo doll” I was going to use my phone as a “brain” because it already has everything I need: microphone, speaker, input interface (touchscreen) and it is powerful enough to run a chatbot software. But how to touch screen when the phone is hidden in a doll? As digitiser works by sensing electric impulses of our body, the first idea was just to implant wires inside the doll connecting specific screen areas with particular parts of the effigy. It was supposed to work like this: I wanted it to work like the voodoo… More