Project: Final Major Project

Cabinet of curiosities

One of the suggested links from the feedback was the one leading to the Wikipedia page for the “Cabinet of curiosities“. This is certainly a relevant topic since I am talking about objects, auras and atmospheres created using them. So besides reading about them, I decided to visit one, “The Viktor Wynd Museum of Curiosities.” You can see some photos here: People always liked mystic strange things which are hard to explain. Being around the objects which are not familiar creates a trance feeling of uncertainty and thrill, and curiosity makes us explore it even when it could be… More

Thesis: Progress Presentation + Feedback

This week we had a formative assessment during which we had to present our thesis progress to academic board to get some feedback. Here is my presentation: The main critical points of the feedback were: Too much stuff. You need to clarify what position you’re standing in/coming from eg. Are you a designer looking to and analysing film or vice-versa? Take a look at the notion of Mac gaffing. Extracting object from the film. Tricky territory of props. Grouping. Is cabinets the right word? What’s your rationale? At the beginning your focus was on how… More

Are you afraid of death?

Do not lie, you are 🙂 But should you? This is a philosophical question and as always there are some advantages and disadvantages of both having and not having this fear. It helps you to live more considerable life and avoid stupid things. Anyways, if this fear becomes a paranoia it could make your life miserable. Frank Kolkman has got an idea how to keep that fear under control. Using a recent (para-) psychological research he built a medical device that simulates an out-of-body experience. And I had a chance to try it during the Digital Weekend at the V&A… More

Cognitive behavioural therapy

CBT is a hot topic right now in psychology (ok, maybe, it is gradually becoming cold… :)) Here is some information about it: I like it, because it is a talking therapy technique, it is highly effective, and it has a fixed structure, so it could be easily automated. Yes, it is already automated in some products, but most of them are either ugly or unfriendly, I mean they lack the personal touch which could be emulated using deep-learning and so on. More

How machines learn: neural networks

To bring my therapist bot to another level I decided to learn more about how to make a bot more intelligent. For that we have to take a look at artificial neural networks, deep learning, natural language processing and so on. Clearly, to use something like there is no need to understand all of that stuff, but I don’t like to do something without understanding how it works. Our first stop is artificial neural networks. I find this book pretty good to learn about the topic: Basically, artificial neural network consists of a large number of artificial neurones which are interconnected. More

The UX Crunch — Chatbots and blah blah blah

Continuing my work on the therapist bot (also known as Mysty), I went to the UX Crunch event dedicated to chatbots and AI.  We all understand that there were no AI 🙂 But some interesting facts about chatbots could be brought out of the event. First of all, no one knows how to design a chatbot, there is no convention or any structured workflow. Just imagine what your end user could potentially ask and code it. On the bright side, the basic principles are becoming more and more complete. And in general, there are a lot software… More

Take a look: Pierre Huyghe

Now I would like to take a look and analyse some works of contemporary artists who were inspired by cinema. And one of them was French artist Pierre Huyghe, who made a remake of the Hitchcock’s movie Rear Window (1954). His project, named Remake (how unexpected :)), unlike others, had no intention to anyhow improve the original movie but to create a dialogue about our perception of the present and the importance of the deja vu. It was an experiment on how our past experience screens our present events. Amelia Barikin in her book Parallel Presents: The Art of Pierre Huyghe says, that Huyghe went back to the… More

Invisible visuals: graphic design for the film

Everything you see in the film, like a newspaper or a telegram, should be designed by someone; and it plays a huge role in such a movie as The Grand Budapest Hotel. That is why we can see Annie Atkins’ work all over throughout the film. She describes her experience of collaboration with Wes Anderson and his production designer Adam Stockhausen this way: I doubt I’ll work on a more beloved film that pays so much attention to graphic design again in my lifetime, so not a day goes by when I don’t thank my lucky stars (and Wes and Adam!)… More

Visionary or creator: who is who

When I was talking about creating an atmosphere in the movie, I used to mention only a director, but it is not actually fair. To be honest, it is always the result of the work of a trio: screenwriter, director and production designer. While screenwriter and director are visionaries, the creation of a world, as a matter of fact, is a production designer’s responsibility. To know more about this role, you could go here. If we talk about The Grand Budapest Hotel, we have a not common situation, when produser, writer and director is the same person, Wes Anderson. Therefore,… More

Wes Anderson

The next director, master of creating an atmosphere is Wes Anderson (according to my own ranking system). Particularly, one of his latest films, The Grand Budapest Hotel (2014) is of my biggest interest in this field. I like the way he creates his own worlds in the movies, using the whole specter of tools from filmmaking techniques to perfectionist’s attention to every detail, every object in the frame. Here is a nice overview of the visual language, that shows us how important different details for the right perception: Cover image:… More