Project: Personal

Invisible visuals: graphic design for the film

Everything you see in the film, like a newspaper or a telegram, should be designed by someone; and it plays a huge role in such a movie as The Grand Budapest Hotel. That is why we can see Annie Atkins’ work all over throughout the film. She describes her experience of collaboration with Wes Anderson and his production designer Adam Stockhausen this way: I doubt I’ll work on a more beloved film that pays so much attention to graphic design again in my lifetime, so not a day goes by when I don’t thank my lucky stars (and Wes and Adam!)… More

Visionary or creator: who is who

When I was talking about creating an atmosphere in the movie, I used to mention only a director, but it is not actually fair. To be honest, it is always the result of the work of a trio: screenwriter, director and production designer. While screenwriter and director are visionaries, the creation of a world, as a matter of fact, is a production designer’s responsibility. To know more about this role, you could go here. If we talk about The Grand Budapest Hotel, we have a not common situation, when produser, writer and director is the same person, Wes Anderson. Therefore,… More

Wes Anderson

The next director, master of creating an atmosphere is Wes Anderson (according to my own ranking system). Particularly, one of his latest films, The Grand Budapest Hotel (2014) is of my biggest interest in this field. I like the way he creates his own worlds in the movies, using the whole specter of tools from filmmaking techniques to perfectionist’s attention to every detail, every object in the frame. Here is a nice overview of the visual language, that shows us how important different details for the right perception: Cover image: https://brunch.co.kr/@vonovono77/33… More

Cuts and transitions

Watching movies, I found for myself that cuts and transitions play the huge impact on my perception of the story and atmosphere of the movie, so to be able noticing them I found this great video explaining that: Cover image: https://giphy.com/gifs/film-editing-f-for-fake-Iyqv0kE4hUwYE/download… More

How to read a screenplay

As I mentioned previously, writing a script is different to regular literary writing, thus it requires a particular way of reading it. Scott Mayers describes his way of reading screenplays in a series of blog post here: How To Read A Screenplay: Parts 1–7 Here are the main steps you better to take digging into a script you are reading: The First Pass, go here. The Scene-By-Scene Breakdown, go here. Plotline Points and Sequences, go here. Subplots, Relationships and Character… More

What the flip is screenplay?

Wondering about cinema, cinematic storytelling, creating an atmosphere and director’s work in general, the question that had arisen in my mind was where is the origin of creating an atmosphere in a movie takes place. And apparently, it starts in the screenwriter’s mind and he has to somehow transfer it onto the paper. Writing a script is totally different from the book writing or so because, first of all, a film is about showing things, not telling them. For example, it is ok to narrate two-page inner dialog of the main character in the book, but it is a complete nightmare… More

Next step: technology

As I decided to play with VR and biometrics, I need to figure out what technologies I should use. For the start, I think it would be easier to work with the pulse, so now it is time to find the best way to measure it and connect it to software. At the beginning, I wanted to use Xiaomi Mi Band 2 as a measuring device, because it is cheap, ready-made and convenient. The question was whether it is possible to get live pulse data out of it. Xiaomi does not provide any API, so the only visible way to discover it… More

Inner reality

After the workshop on e-textiles, I have become really interested in the maker’s movement and familiarising myself with Arduino, Raspberry Pi and so on. As currently, I am interested in the emerging digital and physical interfaces, I have become obsessed with the idea to create a virtual environment which will be somehow adjusted to and controlled by biometric data. Moreover, a few weeks ago I attended the VIRTUAL // NEEDS REALITY — meeting 01, and Jarrad Vladich, Producer at The Mill, was talking about their VR experience projects. He was talking about one fo their projects called Strata. It is a step forward in… More

Non-places

Yesterday, New York-based illustrator and animator Carl Burton released the game called Islands: Non-Places. I saw his stunning GIFs before, and I absolutely love them. Also, I was intrigued by the “coincidence” that the name of Carl’s work is the same as the title of the book written by French anthropologist Marc Augé “Non-Places: Introduction to an Anthropology of Supermodernity” (1995). So there were no doubts that I should buy it. As for me, this app couldn’t even be considered as a game; this is an artwork, pure interaction design masterpiece. It has philosophical meaning behind it and… More