Talking about an atmosphere in movies, one of the first names that come to my mind is Stanley Kubrick.

He was the master of his trade and during his career developed some trademark features, such as breaking the story into three particular acts, specific pace of the narrative, one-point perspective in the most important shots, stunning music, and complicated tracking shots. This list could go further, but the most important conclusion I have made for my research: his works are overstudied and over-analysed, so it will be too hard to find something new there, which I could adapt for interaction design practice.

Cover image:
https://giphy.com/gifs/film-stanley-kubrick-2001-a-space-odyssey-11XWQAetk8DqLK/download